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Nov
16

ITAG 2012 – photos

Nov
15

If you would like to be familiar with the presentation during the ITAG 2012 please click on the following link:
RECALL presentation

Oct
17

On 16th of October 2012 in Deaf Cultural Centre, Ladywood Road, Birmingham B16 8SZ a stakeholder event was organised.
The event was attended by people with disabilities, their caregivers, family members, representatives from disabled NGOs and traines of people with disabilities.
The latest version of the Route Mate and its Console were presented and tested by the participants.
They were very satisfied with its features and would like to use it after free of charge instalation on their smart phones.

Oct
17

ITAG 2012: Schedule

With less than a week to go before GameCity7 officially opens its doors, the ITAG team are working with academics and practitioners to bring you the latest interactive technologies which are driving innovative developments within Education, Health and Disability. ITAG 2012 has a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design and the use of computing on our everyday well-being.

There is a strong theme this year about how the conference engages research with people with intellectual disabilities and their use of games to develop skills that can promote their employment on mobile platforms, and how games can be used to teach mathematical skills.

Some other highlights of the 2012 conference include:
• Demonstration of the RouteMate (v.1.2.9) and RouteMate Console – RECALL project
• Interactive workshops using technology to make music
• Demonstration of Brain-Computer Interfaces
• Key note addresses from prominent international speakers including Monica Whitty, Pamela Kato and Mark Griffiths
• An exhibition open to the public demonstrating applications of games for health and education and assistive technologies
• Meet researchers and user communities who can help pull your projects together, make new connections and think up new ideas

The ITAG12 Schedule includes presentations of papers, workshops and an exhibition space for demonstrations and posters. For full details please see the conference schedule attached.

Date: Tuesday 23 and Wednesday 24 October 2012
Venue: Nottingham Conference Centre, Nottingham
Day 1: 8.30 am – 6.30 pm
Day 2: 9.00 am – 3.30 pm

Sep
24

RECALL Stakeholder event in UK

On 16th of October 2012 in Deaf Cultural Centre, Ladywood Road, Birmingham B16 8SZ a stakeholder event will be organised.
It will start from 9:30am till 12:30pm (lunch included). During the event the last version of the Route Mate (v. 1.2.7.) will be demonstrated as well as you will be able to talk to the developers, users and testers.

There is no charge to attend the exhibition, but as places are limited, those wishing to attend should contact Jo Reilly by email at jo.reilly@bid.org.uk for a booking form as soon as possible. Please note there are no walk-ins permitted.

Sep
21

The RECALL consortium proudly inviting you to attend its Final Valorisation Event a part of Interactive Technologies and Games Conference 2012: Education, Health and Disability.

The ITAG Conference 2012 brings together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. There is a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input / output devices and the increasing impact of ubiquitous computing on our everyday well-being.

The programme includes presentations of papers, workshops and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival and delegates are welcome to attend all GameCity events, including the opening drinks reception.

For more information on how to submit a paper, please refer to the call for papers. Word icon

The best 6 or 7 papers from ITAG 2012 will be published in a special issue of the International Journal of Game-Based Learning (IJGBL).

Day One: Conference plenary sessions and exhibition showcasing a range of innovative research and applications using interactive technologies.

Day Two: Conference plenary sessions
Conference fees

Conference rate: (two days) £150 /Concessions* £75
Daily rate: £80 /Concessions* £45

* Proof of eligibility will be requested on arrival at the conference (E.g. student ID card)

For further information, please contact Claire Addison or visit the conference website.

Reserve your place now.

Mar
27

On 9th March 2012, The Deaf Cultural Centre hosted a conference for all staff within the organisation. A small stall was set up in the ‘Marketplace’ displaying RECALL leaflets and two android phones with Routemate downloaded on them. Two members of staff were on hand to discuss RECALL and to demonstrate the Routemate application. Staff were encouraged to have a go, give feedback and also discuss any clients they believed would benefit from this application and to get in touch if they wish to be involved.

Mar
15

Interactive Technologies and Games: Education, Health and Disability 2012
Nottingham Trent University, Nottingham
23rd and 24th October 2012

http://itag.gamecity.org

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival (http://gamecity.org/) and delegates are welcome to attend all GameCity events including the opening drinks reception.

Oct
26

RECALL present at ITAG 2010

ITAG 2010 presentation by Prof. David Brown with end-user groupRECALL was present at ITAG 2010 (Interactive Technologies and Games: Education, Health and Disability) which took place in Nottingham, UK, organised by Nottingham Trent University, on 26th and 27th October 2010.
The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. There is a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.

Mar
25

Interactive Technologies and Games: Education, Health and Disability – Nottingham Trent University, Nottingham – 26th and 27th October 2010

Call for papers

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.

The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It will introduce a wider audience to key findings and products from research and will illustrate how practice feeds back into and informs research. The conference will create a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and work shops.

The programme will include presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity and delegates are welcome to GameCity events including the opening drinks reception.

Scope:

Compulsory and post-compulsory education is included within ‘education’. Disability includes physical, sensory and cognitive impairment. The impact of interactive technologies and games on Health and well-being is also a focus of this conference. An emphasis will be placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal.

Topics that will be covered by the conference (but not limited to) include:

Education

  • Social and collaborative aspects of interactive technology (e.g., Massively Multiplayer Online Games and Virtual worlds)
  • Raising aspirations and achievement through interactive technologies and games-based learning
  • Interactive learning tools and environments resources, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
  • Implementation and ethical issues associated with games-based learning
  • Learning theory, universal design and assessment in interactive technology-based learning
  • Best Practices in the use of Interactive and Innovative Technologies for learning
  • Collaboration between Science and Art for more effective learning
  • Issues related to vulnerable groups
  • The engagement potential of serious games for people at risk of social exclusion

Health

  • Games based learning approaches to patient education
  • Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Wii Mote)
  • Games based learning and virtual and enhanced environments for clinical assessment (e.g. after stroke)
  • Games based learning and virtual environments for treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, Amblyopia, etc.)
  • ‘Modding’ for health
  • Patient created content in serious games
  • Psychological impact of game playing
  • Interaction and well-being

Disability

  • Approaches to making virtual environments, computer and video games accessible by all
  • Assistive technologies for people with disabilities and elderly people
  • Practical applications of virtual environments and serious games for the education of people with disabilities and elderly people (in e.g. work preparation, travel training)
  • Including people with disabilities in the design of serious games, assistive technologies and virtual environments.
  • Location based services for navigation and reconnection of people with disabilities
  • Art and music rehabilitation in 3D multisensory environments
  • Design for All

Submissions

Those wishing to present papers or hold a work shop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday 14th May, 2010 to be sent to: karen.krelle@ntu.ac.uk

Final copies of accepted papers are required by Wednesday 17th September 2010.

There is a conference fee of £75/day, £125 for full two day registration (concessions £35/day, £70 total).

Conference website http://www.ntu.ac.uk/cels/outreach/events/61435.html.

Important dates

Draft submission: 14th May 2010

Notice of paper acceptance: 16th July 2010

Final paper submission: 17th September 2010

Final Conference registration: 1st October 2010

Conference: 26th/27th October 2010